|Super Mario Bros 2 (FDS) - 08:21 (Jap. version, emulated speedrun) - Phil Côté and Jean-François Durocher (aka. Genisto)|
Keywords: FDS; Emulated speedrun; Tool-assisted speedrun
|FDS Super Mario Bros (FDS) "-3 stage ending" in 02:44.61 by Lee (aka. HappyLee) - HappyLee|
Original: http://tasvideos.org/1365M.html This game is Super Mario Bros, the original, but on Famicom Disk System. It is much similar to the ROM version of the game, except for one minor difference that is demonstrated here. The â1 stage is completely different. In the NES and Unisystem versions, the â1 stage repeats infinitely and cannot be completed, but in FDS, it can be completed, and then come â2 and â3...
Keywords: Super; Mario; Bros; Bros; FDS; Tool; Assisted; Speedrun; TAS
|mmbossman's FDS Arumana no Kiseki in 08:26.67 - mmbossman|
mmbossman's FDS Arumana no Kiseki in 08:26.67
Keywords: mmbossman's FDS Arumana no Kiseki in 08:26.67
|FDS Super Mario Bros 2 TAS in 08:30.95 by Bisqwit|
For more details, see http://tasvideos.org/684M.html This is Bisqwit's 2nd attempt but our first publication on record. It uses the same warp route as modern movies but does not use modern time-saving glitches (as they were not known at the time). Power-ups are avoided in this movie. In 1-2 there is a nice use of a wall-jump to save time.
Keywords: Tool-assisted; Speedrun; FDS; Super Mario Bros 2; Bisqwit
|FDS Super Mario Bros. 2 (JPN) "Luigi" in 08:13.77 by HappyLee & KFCMario - HappyLee & KFCMario|
Keywords: Super; Mario; Bros; Luigi; FDS; TAS; Tool; Assisted; Speedrun
|klmz's NES Super Mario Bros. FDS "-3 stage ending" in 02:46.28|
Tool Assisted Speedrun
Keywords: klmz NES Super Mario Bros. FDS Tool Assisted Speedrun
|FDS Super Mario Bros. 2 (FDS) in 08:27.55 by Joel Yliluoma (Bisqwit).|
For more details, see http://tasvideos.org/682M.html This TAS is about 3 seconds faster than the previous one by Bisqwit. The time saved comes from small improvements starting in 4-1.
Keywords: FDS; Famicom; Disk System; Nintendo; TAS; Tool-assisted; Speedrun; Mario; Super Mario; Bisqwit
|FDS Zelda II - The Adventure of Link TAS in 59:23.4 by Boco - Boco|
For more details, see http://tasvideos.org/65M.html Here is the Famicom Disk System version of Zelda II beaten fast by Boco. No damage is taken. Note: Famtasia emulates the sound of this game incorrectly in some places.
Keywords: FDS; Famicom; Disk System; Zelda; Adventure of Link; TAS; Tool-assisted; Speedrun; Boco
|FDS Super Mario Bros 2 in 08:24.37 by Bisqwit. - Bisqwit|
For more details, see http://tasvideos.org/11M.html This TAS saves 47 frames (0.78 seconds) over the previous one by Michael F. Improvements come mostly from more wall-jumping.
Keywords: FDS; Nintendo; Famicom; Famicom Disk System; TAS; Tool-assisted; Speedrun; Mario; Super Mario; Lost Levels; Bisqwit
|FDS Eggerland TAS in 36:16.05 by Bag of Magic Food - Bag of Magic Food|
For more details, see http://tasvideos.org/207M.html Eggerland is a predecessor to the NES Adventures of Lolo games, and, in certain ways, it has many more features than Adventures of Lolo 1. The author has explained the game (and the movie) very well, so we recommend reading his comments. This movie abuses a couple of the game's bugs in a surprising way.
Keywords: FDS; Nintendo; TAS; Tool-assisted; Speedrun; Famicom; Disk System; Famicom Disk System; Eggerland; Lolo; Bag of Magic Food
|dwangoac's NES Otocky in 17:52.020 - dwangoAC|
Keywords: Otocky; NES; FDS; Nintendo; Entertainment; System; Famicom; Disk; TAS; Tool; Assisted; Speedrun; Why; Are; You; Reading; The; Tags
|FDS Super Mario Bros. 2 by HappyLee in 08:05.28|
The homepage of this tool-assisted speedrun is http://TASvideos.org/ Encoded by sgrunt For details, visit http://tasvideos.org/3287S.html
Keywords: tas; tasvideos; nes; fds; nintendo; famicom; famicom disk system; smb2; super mario bros 2; super mario brothers 2
|FDS Super Mario Bros. 2 TAS in 08:25.15 by Michael F. - Michael F.|
For more details, see http://tasvideos.org/683M.html This movie beats Bisqwit's previous one by 2.4 seconds. Improvement comes from overall better precision. The most significant improvement seems to be at the end of 5-1, where a koopa is used to launch Mario to the top of the wall.
Keywords: FDS; Nintendo; Famicom; Disk System; Famicom Disk System; TAS; Tool-assisted; Speedrun; Mario; Super Mario; Lost Levels; Michael F